Here’s a glossary of media projects mentioned in The Routledge Companion to Media Studies and Digital Humanities (2018). I compiled it with Nadia Timperio. It’s also available in PDF.

#BlackLivesMatter: “[A]n online forum intended to build connections between Black people and our allies to fight anti-Black racism, to spark dialogue among Black people, and to facilitate the types of connections necessary to encourage social action and engagement.” See

#FeesMustFall: The Twitter hashtag associated with a protest movement that began in October 2015 in response to increasing fees at South African universities.

#FemDH: The Twitter hashtag for an annual course at the University of Victoria’s Digital Humanities Summer Institute titled, “Feminist Digital Humanities: Theoretical, Social, and Material Engagements.”

#Ferguson: The Twitter hashtag associated with events in Ferguson, Missouri following the fatal shooting of Michael Brown by police officer, Darren Wilson, on August 9, 2014.

#Gamergate: The Twitter hashtag associated with a harassment campaign concerning sexism in videogame culture.

#RhodesMustFall: The Twitter hashtag associated with a protest movement directed against a statue that commemorates Cecil Rhodes at the University of Cape Town (UCT).

#TransformDH: “[A]n academic guerrilla movement seeking to (re)define capital-letter Digital Humanities as a force for transformative scholarship by collecting, sharing, and highlighting projects that push at its boundaries and work for social justice, accessibility, and inclusion.” See

#transhealthcarenow!: A social media campaign launched by Reina Gossett and other members of the Sylvia Rivera Law Project following their attendance at HX Refactored, a health care conference in New York City. See

#YesWeCode: “[A] Dream Corps initiative that works with partners to help connect 100,000 underrepresented minorities to careers in technology.” See

4’33”: A mid-twentieth-century composition by experimental composer, John Cage. The score instructs performers to not play their instruments during the performance.

9/11 Memorial Museum: “The 9/11 Memorial Museum serves as the country’s principal institution concerned with exploring the implications of the events of 9/11, documenting the impact of those events and exploring 9/11’s continuing significance.” See

A.nnotate: “[A]n online annotation, collaboration and indexing system for documents and images, supporting PDF, Word and other document formats.” See

ActionScript: An object-oriented programming language originally designed to provide rich interactive abilities to the Adobe Flash Player platform, developed by Macromedia Inc.

Adobe Flash: “[T]he standard for delivering high-impact, rich Web content. Designs, animation, and application user interfaces are deployed immediately across all browsers and platforms, attracting and engaging users with a rich Web experience.”

Adventure Game Studio: “[A] freeware tool that can be used to create both free and commercial graphical adventure games.” See

afternoon, a story: An early piece of hypertext fiction by Michael Joyce (1987), published by Eastgate Systems in 1990. See

AIDS Quilt Touch: A mobile web app in development, and a collaboration between the University of Iowa Digital Studio for Public Humanities, The New School, and NAMES Project Foundation. See

Air Casting: “[A]n open-source, end-to-end solution for collecting, displaying, and sharing health and environmental data using your smartphone. The platform consists of wearable sensors that detect changes in your environment and physiology, including a palm-sized air quality monitor.” See

Air Quality Egg: “A community-led air quality sensing network that gives people a way to participate in the conversation about air quality. . . . The Air Quality Egg is a sensor system designed to allow anyone to collect very high resolution readings of NO2 and CO concentrations outside of their home.” See

Algorhythmic Sorting: “[A]n open source program and learning tool for people, who want to learn and analyze the diversity of sorting algorithms by hearing the different rhythmic and pattern generating behaviour of different sorting algorithms like bubble sort, merge sort, quick sort or heap sort and others.” See

An Algorithm Audit: A collaborative proposal to audit online platforms. “These audits will ascertain whether algorithms result in harmful discrimination by class, race, gender, geography, or other important attributes.” See

Alice Bag’s website: “The official website of Alice Bag: musician, author, punk feminist, master troublemaker.” See

Alice in Dataland: “[A]n experiment in critical making created by Anastasia Salter. . . . The project leverages material from the University of Florida Afterlife of Alice & Her Adventures in Wonderland collection as well as a range of Alice adaptations and remediations.” See

Alvin Lucier Cover: Jonathan Sterne’s cover of Alvin Lucier’s “I Am Sitting in a Room” in which he repeatedly ran a recording through an MP3 encoder until it was over 50 minutes long. See

Allied Media Conference: “Allied Media Projects cultivates media strategies for a more just, creative and collaborative world.” See

Amara: “Amara is home to an award winning subtitle editor that makes it easy to caption and translate video.” See

American Radio History: “[A] resource with thousands of publications about Broadcasting, Radio, TV, programming, electronics and ratings.” See

Amsterdam Smart Citizens Lab: “In the Smart Citizens Lab we explore tools and applications to map the world around us. Along with citizens, scientists, and designers, we deal with themes ranging from air quality to the conditions of bathing water to noise pollution.” See

Analog Tara / Pink Noises: A collection of projects by Tara Rodgers (Analog Tara), “composer, historian and critic of electronic music, originally from upstate New York and now based in the Washington, DC area.” See

anarchive: “[A] series of interactive multi-media projects designed to explore an artist’s overall oeuvre via diverse archival material.” See

Ancient Lives: “[A] project that asks volunteers to transcribe ancient Greek text on fragments from the Oxyrhynchus Papyri collection.” See

Angels and Insects: An album by David Dunn (1992) containing Tabula Angelorum Bonorum 49, “a suite of seven pieces for computer-processed speaking voices based on the mystical work of Elizabethan alchemist John Dee” and Chaos & the Emergent Mind of the Pond, “made from field recordings of aquatic insect sounds.” See

Anthology of European Electronic Literature: From the ELMCIP researchers at the Blekinge Institute of Technology in Sweden, “the anthology is intended to provide educators, students and the general public with a free curricular resource of electronic literary works produced in Europe.” See

ANVIL: “[A] free video annotation tool, developed by Michael Kipp. It offers multi-layered annotation based on a user-defined coding scheme.” See

APL: A Programming Language (APL) is a general-purpose programming language developed by Kenneth E. Iverson in the 1960s.

Arc: “A computer numerical controlled (CNC) engraving tool for ceramics. It offers a new window [into] traditional forms of craft . . . [by showing] that fabrication tools may integrate multiple, distinct roles.” See

ArcGIS: “Make and share beautiful maps, and do everything in between. It’s possible only with ArcGIS Online, a scalable and secure software-as-a-service hosted by Esri.” See

Arduino: “[A]n open-source prototyping platform based on easy-to-use hardware and software.” See

ARIS: “[A] user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories. Using GPS and QR Codes, ARIS players experience a hybrid world of virtual interactive characters, items, and media placed in physical space.” See

Around DH in 80 Days: “[A] multi-institutional, interdisciplinary Digital Humanities collaboration that seeks to introduce new and veteran audiences to the global field of DH scholarly practice by bringing together current DH projects from around the world.” See

artintact: “From 1994 to 1999, the Center for Art and Media in Karlsruhe presented pioneering works of interactive media art in the book-with-CD-ROM package entitled artintact.” See

Assassin’s Creed: An action-adventure videogame series created by Ubisoft.

Augmented Reality Lab: “Situated in the Faculty of Fine Arts [at York University], the Augmented Reality Lab offers researchers the opportunity to explore new screen technologies, approaches and techniques through both production and theoretical study of this emerging medium.” See

Ausentes: “[An] interactive installation composed of printed digital images, neon lights, aluminum frames, six engines, two motion sensors, and PLC (Programmable Logic Controller)” by Isabel Restrepo (2007). See

The Australian Institute for Aboriginal and Torres Strait Islander Studies: “[A] world-renowned research, collections and publishing organisation. We promote knowledge and understanding of Aboriginal and Torres Strait Islander cultures, traditions, languages and stories, past and present.” See

Authoring Software: “[A]n ongoing collection of statements about how writers and artists create electronic literature.” See

Autonets: “Local Autonomy Networks (Autonets) is an artivist project focused on creating networks of communication to increase community autonomy and reduce violence against women, LGBTQI people, people of color and other groups who continue to survive violence on a daily basis.” See

BASIC: Beginner’s All-purpose Symbolic Instruction Code (BASIC) is a simple, high-level programming language designed by John G. Kemeny and Thomas E. Kurtz in the 1960s.

Becoming a Rap Genius: A list of resources related to “Becoming a Rap Genius,” a course by Howard Rambsy II. See

Berlin Wall 3D: A Mobile Augmented Reality experience that “puts history into its location context and encourages the interaction with that specific historic site.” See

Bikes and Bloomers: An interdisciplinary research project led by Kat Jungnickel “about the bike, bloomer and female cyclist in late nineteenth century Britain.” See

BioShock: A first-person shooter videogame series designed by Ken Levine and developed by Irrational Games. See

Black Girls Code: A nonprofit organization; “By reaching out to the community through workshops and after school programs, Black Girls CODE introduces computer coding lessons to young girls from underrepresented communities in programming languages such as Scratch or Ruby on Rails.” See

Blackfoot Digital Library: “[A] venue for sharing [Blackfoot family and community] stories, past and present. Most certainly it is intended to be an educational resource for all those now living in kitawahsinnoon.” See

Bodyfuck: An adaptation of the Brainfuck programming language by Nik Hanselmann “that uses a camera as input.” See

Book of Shadows: “A CD-ROM and book (64 pages b&w) titled ‘Book of Shadows’ released March 1996.” See “Bookshare opens up the world of reading for people with print disabilities . . . [and] offers the world’s largest collection of accessible titles.” See

Brainfuck: An esoteric programming language created by Urban Müller in 1993, notable for its extreme minimalism.

Bronze: “A fractured fairy tale” piece of interactive fiction by Emily Short. See

Buffalo: The Name Dropping Game: “A card game of quick wits and zany combinations, buffalo: the name dropping game asks you to name-drop faster than your friends, collect the most cards, and win!” See

Build a Better Panel: Women in DH: A crowdsourced list of women who “you might invite for a keynote or other [DH related] conference event.” See

Burning the Interface: “[An] exhibition at the Museum of Contemporary Art, Sydney, curated by Mike Leggett and Linda Michael” (March-July 1996). See

C: A high-level, procedural computer programming language originally developed for the UNIX operating system.

Canadian Women in the Literary Arts (CWILA): “[A]n inclusive national literary organization for people who share feminist values and see the importance of gender equity in Canadian literary culture.” See

Center for Solutions to Online Violence: “[A] virtual hub for a distributed community working to address the myriad forms of violence drive designed to women offline.” See

Chaos Cinema: A video essay by Matthias Stork that chronicles “[t]he decline and fall of action filmmaking.” See

Charleston Syllabus: “[A] a list of readings that educators can use to broach conversations in the classroom about the horrendous events that unfolded in Charleston, South Carolina on the evening of June 17, 2015.” See

Chicana por mi Raza: Uncovering the Hidden History of Chicana Feminism (1965-1985): “[A] public humanities project centered on the collection and digital preservation of archival materials, ephemera, and oral histories that document the development of Chicana feminist thought during the civil rights era.” See

Chicas Rockeras of Southest Los Angeles: “[A] day camp where girls ages 8-17 explore the joys and challenges of collaborative music-making while guided by inspirational female mentors.” See

Chronicles: “Chronicles, an extension of the Pathfinders project, focuses on Chrono Trigger, a video game, and applies best practices and methodologies from Pathfinders in order to capture and preserve these playing experiences, as well as document the articulation of culture in video games for generations to come.” See

Chrono Trigger: A role-playing videogame developed in 1995 for Super Nintendo and published by Square.

Cinemetrics: “Cinemetrics tools not only let one record data to analyze movies . . . but also publishes the gathered data on this web site for everyone to access. This is a collaborative project.” See

Citizen Sense: A project led by Jennifer Gabrys that “investigates the relationship between technologies and practices of environmental sensing and citizen engagement.” See

Citizen Sense Kit: “The Citizen Sense kit developed in the course of the practice-based research on ‘Pollution Sensing’ is a response to the concerns of community members, who provided information via Citizen Sense ‘logbooks’ that asked for input on key environmental and health concerns related to natural gas infrastructure.” See

Citizen Sensor: “[A] DIY and open-source hardware and software initiative to encourage personal and community pollution monitoring.” See

The Closed Captioning Project: “[A] 501c3 non-profit dedicated to the improvement and increased accessibility of closed captioned media.” See

COBOL: Common Business Oriented Language (COBOL) is a widely used computer programming language designed for business use.

Code Year: “Code Year takes you on a tour of important web technologies. Learn programming basics with Javascript, then add HTML and CSS to build interactive websites.” See “[A] non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented students of color. Our vision is that every student in every school should have the opportunity to learn computer science.” See

Codecademy: “[A]n education company. . . . committed to building the best learning experience inside and out, making Codecademy the best place for our team to learn, teach, and create the online learning experience of the future.” See

Colossal Cave Adventure: A text adventure game, developed by Will Crowther in 1976.

CommentPress: “[A]n open source theme and plugin for the WordPress blogging engine that allows readers to comment paragraph-by-paragraph, line-by-line or block-by-block in the margins of a text.” See

Computational Culture: “[A]n online open-access peer-reviewed journal of inter-disciplinary enquiry into the nature of cultural computational objects, practices, processes and structures.” See

Concret PH: A musique concrète piece by Iannis Xenakis, created and originally played in the Philips Pavilion at Expo 58.

Conditionally Accepted: “[A] career advice column for Inside Higher Ed . . . [that provides] news, information, personal stories, and resources for scholars who are, at best, conditionally accepted in academe.” See

Contact Zones: The Art of CD-ROM: A travelling exhibition curated by Timothy Murray (1999-2001). See

Crash Override Network: “[A] crisis helpline, advocacy group and resource center for people who are experiencing online abuse.” See

Critical Art Ensemble: “(CAE) is a collective of five tactical media practitioners of various specializations including computer graphics and web design, film/video, photography, text art, book art, and performance.” See

Critical Code Studies Working Groups: “Based at the University of Southern California, the HaCCS Lab [promotes] the development of critical vocabulary, case studies, and cross-disciplinary dialogue, specifically between the humanities and computer science.” See

Critical Making Lab: “The critical making laboratory is a shared space for opening up the practice of experimentation with embedded and material digital technology to students and faculty in the Faculty of Information [at the University of Toronto].” See

Crunk Feminist Collective: “[A] space of support and camaraderie for hip hop generation feminists of color, queer and straight, in the academy and without.” See

CSS: Cascading Style Sheets (CSS) is a style sheet language used to describe the layout of webpages written in a markup language.

CTheory Multimedia: “[A]n active collaboration of artists, programmers, and theorists who navigate the codes and anti-codes of digital organs in virtual space.” See

CUNY Academic Commons: “[D]esigned to support faculty initiatives and build community through the use(s) of technology in teaching and learning.” See

Cyberflesh Girlmonster: An interactive animated “macabre comedy of monstrous femininity, of revenge, desire and violence.” See

Dames Making Games: “DMG is a not-for-profit feminist organization dedicated to supporting dames interested in making, playing, and changing games.” See

Day of DH 2015: “[A]n open community publication project that will bring together scholars interested in the digital humanities from around the world to document what they do on one day” with the goal of creating “a web site that weaves together a picture of the participant’s activities on the day which answers the question, ‘Just what do digital humanists really do?’” See

Deep Listening Institute: “Deep Listening Institute (DLI) promotes the music and Deep Listening practice of pioneer composer Pauline Oliveros, providing a unique approach to music, literature, art, meditation, technology and healing.” See

Defense Distributed: A Texas corporation organized to “defend the human and civil right to keep and bear arms as guaranteed by the United States Constitution and affirmed by the United States Supreme Court; to collaboratively produce, publish, and distribute to the public information and knowledge related to the digital manufacture of arms.” See

Desilusiones Ópticas: “Optical Delusions” is an interactive installation that recalls Argentina’s celebrations during the 1978 World Cup. See

Dickinson Electronic Archives: “A creative and critical collaboratory for reading Dickinson’s material bodies and for featuring new critical and theoretical work about Emily Dickinson’s writings, biography, reception, and influence.” See

Digital Africana Studies: A course offered by Bryan Carter, “exploring the intersections between African studies, technology, and digital humanities.” See

Digital Archive of Japan’s 2011 Disasters: “[A]n evolving, collaborative space for citizens, researchers, students, and policy makers, and a site of shared memory for those most directly affected by these events.” See

Digital Dirt: “Digital Dirt is the first in a series of multimedia events curated by Arthur & Marilouise Kroker, editors of the electronic journal CTHEORY. Digital Dirt brings together electronic artists, new media designers, hyperdance performers, digital musicians, video makers, robotic visionaries and fleshmatic theorists.” See

Digital Durham: “The Digital Durham archive brings together numerous documents, maps, images, census data, and other primary source materials in a digital form accessible and searchable from the web.” See and

Dorkbot: “[A] group of affiliated organizations worldwide that sponsor grassroots meetings of artists, engineers, designers, scientists, inventors, and anyone else working under the very broad umbrella of electronic art.” See

Dwarf Fortress: “Dwarf Fortress is a part construction and management simulation, part roguelike, indie video game created by Tarn and Zach Adams.” See

Dynabook: A conceptual portable educational device, like a laptop computer, with eternal battery life, envisioned by Alan Kay.

the ear goes to sound: A film portrait of electronic sound artist Laetitia Sonami. See

eBlack Studies Workshop: “The first national workshop to launch eBlack Studies was organized and chaired by Abdul Alkalimat and held at the University of Illinois at Urbana-Champaign on July 24-27, 2008.” See

Edinburgh Film Festival: “Established in 1947, the Edinburgh International Film Festival is world renowned for discovering and promoting the very best in international cinema— and for heralding and debating changes in global filmmaking.” See

Edmonton Pipelines Project: “[A] collection of digital maps and literary provocations . . . The main objective of the project is to construct a prototype for an interactive digital framework that makes meaning of the open data that the city of Edmonton makes freely available.” See

ELAN: “[A] professional tool for the creation of complex annotations on video and audio resources.” See

Electric Dress: “[A] powerful conflation of the tradition of the Japanese komono with modern industrial technology,” by Atsuko Tanaka (1957). See

Electronic Beowulf: “The long-term goal of the project is to assemble an open-ended electronic archive of materials founded on, but by no means limited to, the only surviving manuscript of Beowulf and ancillary texts.” See

Electronic Disturbance Theater: “[A] small group of cyber activists and artists engaged in developing the theory and practice of Electronic Civil Disobedience (ECD).” See

Electronic Literature Collection, Volume 1: The first volume of collected works released by the Electronic Literature Organization (ELO) in 2006. Editors: N. Katherine Hayles, Nick Montfort, Scott Rettberg, and Stephanie Strickland. See

Electronic Literature Collection, Volume 2: The second volume of collected works released by the Electronic Literature Organization (ELO) in 2011. Editors: Laura Borràs, Talan Memmott, Rita Raley, and Brian Stefans. See

Electronic Literature Collection, Volume 3: The third volume of collected works released by the Electronic Literature Organization (ELO) in 2016. Editors: Stephanie Boluk, Leonardo Flores, Jacob Garbe, and Anastasia Salter. See

Electronic Literature Lab: “Directed by Dr. Dene Grigar, ELL contains 47 vintage Macintosh computers, dating back from 1977 and a library of electronic literary works. It is used for the advanced inquiry into curating, preserving, and the production of born digital literary works.” See

ELIZA: A natural language processing program designed to mimic human interactions, originally developed in the 1960s by Joseph Weizenbaum.

-empyre-soft-skinned space: “[A] global community of new media artists, curators, theorists, producers, and others who participate in monthly thematic discussions via an e-mail listserv.” See

Esolang: “This wiki is dedicated to the fostering and documentation of programming languages designed to be unique, difficult to program in, or just plain weird.” See

Ev-ent-anglement: “[A]n experiment in digital embodied collective feminist media praxis. . . We use performance and technology to further entangle events and communities outside the logics of buying and selling.” See

Evoke: A free, ten-week, social network game designed “to help empower people all over the world to come up with creative solutions to our most urgent social problems.” See

Facebook: A for-profit corporation and online social networking service. See

Facebook Demetricator: “A web browser extension that hides all the metrics on Facebook.” See

Fashioning Circuits: “The goal of the project is twofold: to explore the ways in which fashion and emerging media intersect and to work with community partners to introduce beginners to making and coding through wearable media.” See

Fembot Collective: “[A] collaboration among faculty, graduate students, media producers, artists, and librarians promoting research on gender, new media and technology.” See

Feminist Online Spaces: “[A] project aimed at researching, teaching, talking about and otherwise building-towards online spaces that are defined by feminist and other progressive principles of community, visibility, discourse, and politics.” See

FemTechNet: “[A]n activated network of hundreds of scholars, students, and artists who work on, with, and at the borders of technology, science, and feminism in a variety of fields including Science and Technology Studies (STS), Media and Visual Studies, Art, Women’s, Queer, and Ethnic Studies.” See

FemTechNet Critical Race and Ethnic Studies Pedagogy Workbook: Launched by the Ethnic Studies Committee of FemTechNet and written in Scalar, the “workbook is an ongoing project to build resources for faculty members who are often overburdened at their home institutions, but are willing to take on the difficult task of teaching about gender and racial inequity in our information culture.” See

Ferguson Syllabus: A Google Doc intended “to gather resources for learning about the recent events in Ferguson, Missouri.” See

Fibreculture Journal: “The Fibreculture Journal is a peer reviewed international journal, first published in 2003 to explore issues and ideas within the Fibreculture network.” See

Find the Future: The Game: An interactive experience that “combines real-world missions with virtual clues and online collaboration—all inspired by 100 works from the amazing collections of The New York Public Library.” See

The First Mouse: “Doug Engelbart invented the computer mouse in the early 1960s in his research lab at Stanford Research Institute (now SRI International). The first prototype was built in 1964, the patent application for this ‘X-Y position indicator for a display system’ was filed in 1967, and US Patent 3,541,541 was awarded in 1970.” See “Flow is an online journal of television and media studies launched in October 2004, and since then, we have published 1400+ columns by over 700 authors from around the U.S. and the world.” See

Forging the Future: “Building on the work of the Variable Media Network, Forging the Future refines and distributes free and open-source products that boost access and aid in preservation, including the Variable Media Questionnaire.” See

Fortran: A simple programming language well suited to number crunching and scientific procedures, originally developed in the 1950s by IBM.

Frankenstein: “Dave Morris’ Frankenstein is an interactive novel that places you right inside the story, acting as Frankenstein’s confidant, guide and conscience.” See

FreeD: “[A] handheld augmented device that allows you to carve and sculpt manually with your hands without knowledge or skill in this process.” See

Fun with Software: “In the latest exhibition ‘Fun with Software’ at Bristol’s Arnolfini, curator Olga Goriunova seeks to document and explore how humorous approaches to software lead to innovation.” See

Future Everything: “[A]n award-winning innovation lab for digital culture and annual festival, established in Manchester in 1995.” See

Game Changer Chicago Design Lab: “GCC develops serious games, interactive learning experiences, and digital media art with youth and for youth.” See

Gamer Theory: “Together with the Institute for the Future of the Book, [McKenzie Wark] produced this website as a way to think about games.” See

Games for Change: “Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.” See

Geelriandre / Arthesis: Album by Eliane Radigue. See

Genius: “Genius breaks down text with line-by-line annotations, added and edited by anyone in the world.” See

GeoNames: “The GeoNames geographical database covers all countries and contains over eleven million placenames that are available for download free of charge.” See

Girls Who Code: “[A] national non-profit organization dedicated to closing the gender gap in technology . . . [by] building the largest pipeline of future female engineers in the United States” See

GitHub: “Millions of developers use GitHub to build personal projects, support their businesses, and work together on open source technologies. . . . GitHub fosters a fast, flexible, and collaborative development process that lets you work on your own or with others.” See

Glass: “Glass is a hands-free device, for hands-on workers.” See

Global Outlook::Digital Humanities (GO::DH): “The purpose of GO::DH is to help break down barriers that hinder communication and collaboration among researchers and students of the Digital Arts, Humanities, and Cultural Heritage sectors in high, mid, and low income economies.” See

Gone Home: An interactive exploration simulator that enables the user to discover things about a family by rummaging through the objects in their home. See

Google: “Search the world’s information, including webpages, images, videos and more.” See

Google Maps: “Find local businesses, view maps and get driving directions in Google Maps.” See

Great Wall of China: “The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999).” See

GynePunk: A collective from Catalonia working to develop an emergency gynecological medicine tool kit. See

Half the Sky: An innovative multi-platform initiative inspired by journalists Nicholas Kristof and Sheryl WuDunn’s 2009 best-selling book, Half the Sky: Turning Oppression into Opportunity for Women Worldwide. See

Handmade Cinema: “This web project visualizes the relationships detailed in [Gregory Zinman’s] dissertation, ‘Handmade: The Moving Image in the Artisanal Mode’ . . . [which] seeks to enlighten our awareness of the intersection of art and media in the 20th century.” See

HASTAC: “HASTAC (Humanities, Arts, Science, and Technology Alliance and Collaboratory) is an interdisciplinary community of humanists, artists, social scientists, scientists, and technologists that are changing the way we teach and learn.” See

HathiTrust: “[A] partnership of academic & research institutions, offering a collection of millions of titles digitized from libraries around the world.” See

Hexacago: “Hexacago Health Academy (HHA) is a game-based science and health program [by the Game Changer Chicago Design Lab].” See

Hidden Florence: “This website accompanies a free smartphone app that takes you on a unique tour of the Renaissance city through the eyes of a ‘contemporary’ guide, a 1490s wool worker called Giovanni.” See

Honour Water: “Honour Water is a singing game for healing water available for free on iPads that passes on songs in Anishinaabemowin, the Anishinaabe language.” See

Hook and Eye: “[A]n intervention and an invitation: we write about the realities of being women working in the Canadian university system.” See

How Not to Be Seen: A video by Hito Steyerl (2013). See

How to Truly Listen: “In this soaring demonstration, deaf percussionist Evelyn Glennie illustrates how listening to music involves much more than simply letting sound waves hit your eardrums.” See

HTML: HyperText Markup Language is the standard markup language for creating web pages.

Humument: An altered Victorian novel (A Human Document by W.H. Mallock (1892)) project by artist Tom Phillips, started in 1966. See

HyperCard: An application that enables Macintosh users to author hypertext pages without any programming knowledge, developed in the 1980s.

HyperCities: The online component to HyperCities: Thick Mapping in the Digital Humanities by Todd Presner, David Shepard, and Yoh Kawano (2014). See

Hyper-Stacks: “Hyper-Stacks used the [Victoria and Albert Museum’s] digital archives to analyse more than 1.14 million object records, and build a classification and connection engine.” See

Hypothesis: An online “free, open, non-profit, neutral and lasting” annotation tool. See

I Am Sitting in a Room: A sound artwork by Alvin Lucier (1969). See

I Love Bees: A “groundbreaking alternate reality game” that served as a viral marketing campaign for the launch of Halo 2 in 2006. See

I Saw You on the Radio: Video by Angelica Macklin. See

iBooks Author: “Available free on the Mac App Store, iBooks Author is an amazing app that allows anyone to create beautiful iBooks Textbooks—and just about any other kind of book—for iPad and Mac.” See

Ideas Box: “[A] portable multi-media toolkit. . . . born from this challenge to access to information, culture and education for refugee populations.” See

ImageJ: “[A]n open source image processing program designed for scientific multidimensional images.” See

ImagePlot: “[A] free software tool that visualizes collections of images and video of any size. It is implemented as a macro which works with the open source image processing program ImageJ.” See

imagineNATIVE Film + Media Arts Festival: “imagineNATIVE is the world’s largest presenter of Indigenous screen content. We are a registered charity committed to inspiring and connecting communities through original, Indigenous film and media arts.” See

Implementing New Knowledge Environments (INKE): “an interdisciplinary initiative spawned in the methodological commons of the digital humanities that seeks to understand the future of reading and the book through a historical perspective.” See

Indigenous Routes Collective: “[A]n ad hoc group formed in August 2011 by Amanda Strong, Archer Pechawis and Ben Donoghue to carry out a community collaborative project producing an interactive documentary with six native youth.” See

Index Thomisticus: “The Corpus Thomisticum project aims to provide scholars with a set of instruments of research on Thomas Aquinas, freely available via Internet.” See

Inform 7: “Inform is a design system for interactive fiction based on natural language.” See

INFOS 2000: “Timothy Murray and Teo Spiller launched this experimental venture of featuring international at the INFOS2000 Festival, in Ljubljana, Slovenia, in an ‘off-line’ format” and later released a CD-Rom format of the exhibition. See

Ingress: A location-based, story-based, augmented-reality massively multiplayer online game, originally developed by Google. See

Initiative for Indigenous Futures (IIF): “[A] partnership of universities and community organizations dedicated to developing multiple visions of Indigenous peoples tomorrow in order to better understand where we need to go today.” See

InscriptiFact: “The InscriptiFact Digital Image Library is designed to allow access via the Internet to high-resolution images of ancient inscriptions and artifacts, primarily from the Near Eastern and Mediterranean Worlds.” See

Institute for Multimedia Literacy: “The IML is dedicated to sustaining and developing models of teaching and scholarship based on the use and development of new digital media technologies and applications.” See

Interaction Design Institute Ivrea: “[A]n independent non-profit organisation, founded by Telecom Italia and Olivetti, and now part of the Progetto Italia initiative of Telecom Italia.” See

INTERCAL: INTERCAL (Compiler Language With No Pronounceable Acronym) is an esoteric programming language that was designed in the 1970s and is “now the center of an international community of technomasochists.” See

Invaders: “Inspired by the art of Steven Paul Judd with design and programming by Elizabeth LaPensée and music by Trevino Brings Plenty, Invaders (2015) for web and mobile is a play on the classic arcade game, Space Invaders.” See and

Iter: “Iter, meaning a journey or a path in Latin, is a not-for-profit partnership dedicated to the advancement of learning in the study and teaching of the Middle Ages and Renaissance (400-1700) through the development and distribution of online resources.” See

Java: A general-purpose computer programming language designed to produce programs that will run on any computer system.

JavaScript: A popular, lightweight, interpreted programming language.

Jodi: An art collective and also a website created by Joan Heemskerk and Dirk Paesmans (1995). See

Kairos: A Journal of Rhetoric, Technology, and Pedagogy: “[A] refereed open-access online journal exploring the intersections of rhetoric, technology, and pedagogy.” See

KeyWorx: “[A]n application framework developed at Waag Society, originally suited for ‘live’ multi-user audio/visual performances. This code base, later called the classic application, was followed in 2006 by a successor named KeyWorx/Live, developed as an open source project.” See

KidCAD: “[A] digital clay interface for children to remix toys. KidCAD allows children to imprint 2.5D shapes from physical objects into their digital models by deforming a malleable gel input device, deForm.” See

A Kiss: a kiss (for Jennifer) by Dan Waber (2008) is a novel-length hypertext. See

LambdaMOO: “LambdaMOO is both the name of a MUD and the name of MUD server software.” See

Lantern: “[T]he search platform for the collections of the Media History Digital Library, an open access initiative led by David Pierce and Eric Hoyt. The Media History Digital Library (MHDL) digitizes collections of classic media periodicals that belong in the public domain for full public access.” See

Layar: “Founded in the summer of 2009, Layar quickly gained international attention as one of the first mobile augmented reality browsers to hit the market.” See

Learning from YouTube: “[A] unique video-book composed of approximately 250 texteos. . . . YouTube is the subject, form, method, problem and solution of this video-book,” by Alexandra Juhasz. See

Libraries Without Borders: “Founded in 2007 in France at the initiative of Patrick Weil, Libraries Without Borders is today one of the leading NGOs working in knowledge and culture-based development in the world and supporting libraries in developing countries.” See

Lightbox Gallery: “This inaugural Lightbox Navigation program features a visual map of every object currently on display [at the Harvard Art Museum], and is a project by metaLAB (at) Harvard, a design and research group exploring the boundaries of digital culture.” See

Lightbox JS: By Lokesh Dhakar, “Lightbox is small javascript library used to overlay images on top of the current page.” See

Lines and Nodes Symposium: A free event on September 19, 2014, hosted by the NYU Department of Media, Culture and Communication and Anthology Film Archives that brought “together artists and scholars to examine the mediated and aesthetic dimensions of extraction and infrastructure.” See

Lisp: A high-level computer programming language, designed in 1958.

Logo: An educational programming language, designed in 1967 by Daniel G. Bobrow, Wally Feurzeig, Seymour Papert, and Cynthia Solomon, known mainly for its use of turtle graphics.

Long Table: An experimental open public forum that “combines theatricality and models for public engagement. It is at once a stylised appropriation and an open-ended, non-hierarchical format for participation.” See

Lynda: An online education company “that helps anyone learn business, software, technology and creative skills to achieve personal and professional goals” through video tutorials. See

Made with Code: An initiative launched by Google to increase the representation of women in technology. See

Magic Clock: Open source code, hardware, and tutorials that enable people to create a clock that reveals their contacts’ locations. See

Maker Lab in the Humanities (MLab): Based at the University of Victoria, under the direction of Jentery Sayers, “with research priority areas in physical computing, digital fabrication, and multisite exhibits, the MLab intersects cultural criticism with experimental prototyping and electronics.” See

Manifest.AR: “Manifest.AR is an international artists’ collective working with emergent forms of augmented reality as interventionist public art.” See

Marky: “[A] Web-based multi-purpose annotation tool. With this annotation tool you can annotate from simple documents (without any formatting) to HTML documents.” See

Marvel Unlimited: Marvel Unlimited is an online service by Marvel Comics that grants members “instant access to over 17,000 Marvel Comics.” See

Maryland Institute for Technology in the Humanities: Jointly supported by the University of Maryland College of Arts and Humanities and the University of Maryland Libraries, MITH “is a leading digital humanities center that pursues disciplinary innovation and institutional transformation through applied research, public programming, and educational opportunities.” See

Material Beliefs: Based at the Interaction Research Studio in the Department of Design at Goldsmiths, University of London, “Material Beliefs takes emerging biomedical and cybernetic technology out of labs and into public spaces.” See

Mauve Desert: “[A] CD-ROM Translation of Nicole Brossard’s experimental novel Le désert mauve.” See

The Media Ecology Project: “[P]rovides online access to primary moving image research materials, and engages dynamic new forms of scholarly production and online publishing.” See

Media History Digital Library: “[A] non-profit initiative dedicated to digitizing collections of classic media periodicals that belong in the public domain for full public access.” See

metaLAB: “With partners at the Berkman Klein Center, across [Harvard University], and in the world at large, metaLAB explores the digital arts and humanities through research, experimentation, tool building, teaching, through publications in print and online, and via exhibition, performance, and social practice.” See

Metaverse Roadmap: “T]he Acceleration Studies Foundation (ASF) and its supporting foresight partners have explored the virtual and 3D future of the World Wide Web in a first-of-its-kind cross-industry public foresight project, the Metaverse Roadmap (MVR).” See

micro_research: “[A] mobile research platform exploring psychogeophysics and asking the question of where precisely the plague known as software executes.” See

Misogynoir: A term coined by Moya Bailey that combines “misogyny” with the French term for black, “noir,” to describe the racialized sexism that black women face.

MIT Media Lab: Tangible Media Group: “The Tangible Media Group, led by Professor Hiroshi Ishii, explores the Tangible Bits & Radical Atoms visions to seamlessly couple the dual world of bits and atoms by giving dynamic physical form to digital information and computation.” See

Moments de Jean-Jacques Rousseau: “Moments of Jean-Jacques Rousseau is a project initiated by Jean-Louis Boissier and Liliane Terrier (Paris) (1994) that led to a particular edition of a CD-ROM.” See

Mothership Hackermoms: “We give mothers of every gender the time and space to explore DIY craft and design, hacker/maker culture, community workshops, entrepreneurship and all manner of creative expression—with on-site childcare.” See

Mukurtu Content Management System: “Mukurtu (MOOK-oo-too) is a grassroots project aiming to empower communities to manage, share, preserve, and exchange their digital heritage in culturally relevant and ethically-minded ways.” See

Museum Without Walls: “[A] digital National Gallery of art and architecture in the public realm” formed through a collaboration between CultureNOW and “over 75 public art collections across America.” See

Music, Language and Environment: An album by David Dunn (1996). See

Musqueam Place Names Web Mapping Portal: “Here you find information on Musqueam Place Names, hear audio of our hən̓q̓əmin̓əm̓ language from Musqueam elders past and present, view historical photographs and see where they are located.” See

Mutant Giant Spider Dog: A viral YouTube video posted by Slywester Wardega (2014). See

my body — a Wunderkammer: A piece of electronic literature by Shelley Jackson that “uses the HTML hypertext form to revitalize the memoir genre.” See

The NAMES Project Foundation: “Established in 1987, The NAMES Project Foundation, Inc. is the international, non-governmental, 501(c)(3) organization that is the custodian of The AIDS Memorial Quilt and its associated document and media archive.” See

Never Alone/Kisima Ingitchuna: “We paired world class game makers with Alaska Native storytellers and elders to create a game which delves deeply into the traditional lore of the Iñupiat people to present an experience like no other.” See

The New Aesthetic: A research project by James Bridle in which he collects material that “points towards new ways of seeing the world, an echo of the society, technology, politics and people that co-produce them.” See

Nivel de Confianza: “‘Level of Confidence’ is an art project to commemorate the mass kidnapping of 43 students from the Ayotzinapa normalista school in Iguala, Guerrero, Mexico” that uses a face-recognition camera. See

Northwest Musuem of Arts and Culture: “The Museum’s purpose is to inspire and foster understanding of the history, cultures, communities, commerce, and art of the Inland Northwest.” See

Object Making/Exchange: A course “[d]eveloped by Anca Birzescu and Radhika Gajjala for Spring 2014 Graduate and Undergraduate classes taught by Radhika Gajjala at BGSU.” See

Occupy Wall Street: A protest movement “fighting back against the corrosive power of major banks and multinational corporations over the democratic process, and the role of Wall Street in creating an economic collapse that has caused the greatest recession in generations.” See

Oculus Rift: A virtual reality headset that “radically redefines digital entertainment.” See

One Laptop Per Child XO laptop: “The XO is a potent learning tool designed and built especially for children in developing countries, living in some of the most remote environments. . . . It has built-in wireless and a unique screen that is readable under direct sunlight for children who go to school outdoors.” See

Open Calais: “[T]he easiest and most accurate way to tag the people, places, companies, facts, and events in your content to increase its value, accessibility and interoperability.” See

Open Simulator: “[A]n open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols.” See

Open Street Map (OSM): “[A] map of the world, created by people like you and free to use under an open license. . . . Contributors use aerial imagery, GPS devices, and low-tech field maps to verify that OSM is accurate and up to date.” See

The Oregon Trail: A computer game developed in the 1970s to expose children to the realities of nineteenth-century pioneer life on the Oregon Trail.

Otsi:! Rise of the Kanien’kehá:ka Legends: An AbTeC PC videogame (2008-09). See

Oxford English Dictionary of National Biography: “[T]he national record of men and women who have shaped British history and culture, worldwide, from the Romans to the 21st century. The Dictionary offers concise, up-to-date biographies written by named, specialist authors.” See

Papers, Please: A videogame about totalitarian government by Lucas Pope, developed and published under his pseudonym 3909. See

Participatory Culture Foundation: “A 501c3 non-profit organization, working to build a more open, collaborative world” by “creating open and decentralized video tools and services.” See

Patchwork Girl: A work of electronic literature by American author Shelley Jackson written in Storyspace and published by Eastgate Systems in 1995. See

Pathfinders: “‘Pathfinders: Documenting the Experience of Early Digital Literature,’ led by Dene Grigar (Washington State University Vancouver) and Stuart Moulthrop (University of Wisconsin-Milwaukee), is a digital preservation project that captures an important moment in literary history: the development of early digital literature.” See

Pathfinders Book: A multimedia, open-source book published in June 2015 that “begins the necessary process of documenting early digital literature, specifically pre-web hypertext fiction and poetry, from 1986-1995.” See

PeaceMaker: A game “inspired by real events in the Israeli-Palestinian conflict.” See

Perl: “Perl 5 is a highly capable, feature-rich programming language with over 29 years of development.” See

PHP: Hypertext Preprocessor (PHP) is an open-source, general-purpose programming language designed for web development by Rasmus Lerdorf in 1994.

The Plateau Peoples’ Web Portal: “[A] gateway to Plateau peoples’ cultural materials held in multiple repositories including WSU’s Manuscripts, Archives and Special Collections, the Northwest Museum of Art and Culture, the National Anthropological Archives and the National Museum of the American Indian at the Smithsonian Institution.” See

Play the Past: “[A] student-directed field trip experience supported by technology. Students use iPods to explore the Then Now Wow exhibit.” See

Play Your Place: An online game designed by Ruth Catlow and Mary Flanagan. “The free software, that enables anyone to draw, make and play their own platform game levels, developed with Soda was first published to Github [in] October 2013.” See

Political TV Ad Archive: “This site provides a searchable, viewable, and shareable online archive of 2016 political TV ads, married with fact-checking and reporting citizens can trust.” See

The Probable Trust Registry: An installation and participatory group performance by Adrian Piper (2013). See

Processing: “[A] flexible software sketchbook and a language for learning how to code within the context of the visual arts.” See

Project Arclight: “Arclight is a data mining and visualization tool for film and media history that allow users to analyze millions of pages of digitally scanned magazines and newspapers for trends related to a chosen subject.” See

Project for Tachistoscope {Bottomless Pit}: A piece of hypertext by William Poundstone that contains a “bottomless (and looping) narrative of a geological anomaly though rapid serial visualization.” See

Project Gutenberg: “Project Gutenberg was the first provider of free electronic books, or eBooks.” See

Project Tango: A technology platform developed by Google that enables mobile devices to detect their locations without the use of GPS or other outside signals. See

Prom Week: “Prom Week is a social simulation game being developed at the University of California at Santa Cruz . . . [that combines] the dynamic simulation of games like the Sims with the detailed characters and dialog of story driven games.” See

Protocols for Native American Archival Materials: A list of “best professional practices for culturally responsive care and use of American Indian archival material held by non-tribal organizations.” See

Psy-Geo-Conflux: “[A]n annual event produced by Glowlab dedicated to current artistic and social investigations in psychogeography (the study of the effects of the geographic environment on the emotions and behavior of individuals).” See

Puppet Motel: An interactive CD-ROM by Laurie Anderson and Hsin-Chien Huang (1995). See

Python: An open programming language developed by Guido van Rossum. See

قلب (Qalb): “[A] programming language exploring the role of human culture in coding. Code is written entirely in Arabic, highlighting cultural biases of computer science and challenging the assumptions we make about programming. It is implemented as a tree-walking language interpreter in JavaScript.” See

QGIS: “[T]he best GIS tool in the free and open-source software (FOSS) community. QGIS is a user friendly Open Source Geographic Information System (GIS) licensed under the GNU General Public License.” See

Quantified Self: Self Knowledge through Numbers: “Quantified Self Labs is a California-based company founded by Gary Wolf and Kevin Kelly that serves the Quantified Self user community worldwide by producing international meetings, conferences and expositions, community forums, web content and services, and a guide to self-tracking tools.” See

Queer Technologies: “[A]n organization that produces critical applications, tools, and situations for queer technological agency, interventions, and sociality.” See

Queers in Love at the End of the World: A piece of hypertext fiction by Anna Anthropy (2013), built with the interactive fiction tool, Twine. See

Raspberry Pi: “The Raspberry Pi is a credit card-sized computer that plugs into your TV and a keyboard. It is a capable little computer which can be used in electronics projects, and for many of the things that your desktop PC does, like spreadsheets, word processing, browsing the internet, and playing games.” See

Reacting to the Past: A series of “games, set in the past, in which students are assigned roles informed by classic texts in the history of ideas.” See

Reading Project: A Collaborative Analysis of William Poundstone’s Project for Tachistoscope {Bottomless Pit}: “[A] collaboration between three scholars combining different interpretive methods of digital literature and poetics in order to think through how critical reading is changing—and, indeed, must change—to keep up with the emergence of digital poetics and practices.” See

Real Computer Music: “Some sort of computer music without any proper composer. Computer music as a side effect of computation.” See

Reddit: “Reddit bridges communities and individuals with ideas, the latest digital trends, and breaking news (…okay, and maybe cats). Our mission is to help people discover places where they can be their true selves, and empower our community to flourish.” See

Redshift & Portalmetal: A game by micha cárdenas with sound by Bobby Bray that “uses space travel as a lens through which to understand the experience of migration and settlement for a trans woman of color.” See

Rose Goldsen Archive of New Media Art: “Named after the pioneering critic of the commercialization of mass media, the late Professor Rose Goldsen of Cornell University, the Archive was founded in 2002 by Timothy Murray to house international art work produced on CD-Rom, DVD-Rom, video, digital interfaces, and the internet.” See

Ruby: “A dynamic, open source programming language with a focus on simplicity and productivity.” See

Rumah Hacker: A video by Stefanie Wuschitz that “compares women-centered tribe houses in West Sumatra with men-centered hackerspaces.” See

Scalar: “Scalar is a free, open source authoring and publishing platform that’s designed to make it easy for authors to write long-form, born-digital scholarship online.” See

Seattle Fandango Project: “The Seattle Fandango Project is dedicated to forging relationships through participatory music and dance.” See

Second Life: “Second Life is a 3D world where everyone you see is a real person and every place you visit is built by people just like you.” See

Selfiecity: “Selfiecity investigates selfies using a mix of theoretic, artistic and quantitative methods.” See

Settlers of Catan: A multiplayer board game in which players “build roads and new settlements that eventually become cities.” See

Sexist Onesies and Feminist Viral Media: A storify account on “[w]hat happens when you tweet a juxtaposed pair of gender-stereotyped superheroes baby clothes. . . . the Internet goes bananas, and the mass media follow suit.” See

Shock in the Ear: “Shock in the Ear is an intense and poetic work, composed (and recomposed by the user) through interactive screens, stories, performances, music, and sound.” See

Sim City: A computer and console multiplayer videogame in which the player designs and develops a city from the ground up. See

Simple Astrolabe: “The ‘tertiant’ is a simple astrolabe similar to the quadrant or sextant. It is useful for measuring unreachable altitudes, discovering local latitude, and finding the average of inclines.” See

Singuistics: An IOS app that teaches “traditional and original songs by Inuit musicians in a fun, three-step program.” See

Skahiòn:hati: Legend of the Stone Giant: An AbTeC PC videogame (2011). See

Skahiòn:hati: Rise of the Kanien’kehá:ka Legends: An AbTeC PC videogame (2012). See

SketchChair: “[A] free, open-source software tool that allows anyone to easily design and build their own digitally fabricated furniture.” See

Skins Video Game Workshops: “Skins is a series of digital-media workshops for Aboriginal youth offered by an Aboriginally determined team of game designers, artists and educators known as Aboriginal Territories in Cyberspace.” See

Slashdot: “[A] website based on and running the Slashdot-Like Automated Story-Telling Homepage software.” See

Slow Reading: A manifesto by Antonio Tombolini on the practice of slow reading, which, he argues, faces extinction with the advent of digital media. See

Small Dance: A film featuring Steve Paxton, shot and directed by Olive Bieringa (2010). See

Smart Citizen: “Connecting data, people and knowledge, the objective of the platform is to serve as a node for building productive and open indicators, and distributed tools, and thereafter the collective construction of the city for its own inhabitants.” See

Smoke Dress: “A collaboration between fashiontech designer Anouk Wipprecht [NL] and technologist Aduen Darriba [NL]. The dress is a wireless and wearable tangible couture ‘smoke screen’ imbued with the ability to suddenly visually obliterate itself through the excretion of a cloud of smoke.” See

Smoke Stacks: A board game for youth from the Game Changer Chicago Design Lab that exposes the dangers of smoking. See

Social Edition of the Devonshire Manuscript: “The social edition is a work that brings communities together to engage in conversation around a text formed and reformed through an ongoing, iterative, public editorial process.” See and

Social Justice History Platform: “[A] software platform designed to represent geographic and spatial data within an enhanced interface designed to contextualize locations and objects alongside the primary source documents that provide their historical narrative, and a range of related multimedia objects (including video, audio, images, and text).” See

Socrates in the Labyrinth: David A. Kolb’s “Socrates in the Labyrinth is one of the first works of hypertext non-fiction to examine and exploit the techniques of hypertext rhetoric discovered in the development of serious hypertext fiction.” See

Software Studies Initiative: “[A] research lab and a design studio working on analysis of big cultural datasets. Our work combines methods and technologies from data science, data visualization, media design and humanities.” See

Solr: An open source search platform that “is highly reliable, scalable and fault tolerant, providing distributed indexing, replication and load-balanced querying, automated failover and recovery, centralized configuration and more.” See

Soul Rebel Radio: “[A] cutting edge youth based radio program hitting on topics as well as current events through comedy, youth voices, and interviews.” See

Sound Characters: An album by electronic musician Marianne Amacher (1999). See

A Sound Map of the Hudson River: A sound installation by Annea Lockwood (1982) commissioned by the Hudson River Museum. See

Soundwalk: “[A] critically-acclaimed new media company based in NY . . . Our services range from multi-track sound installations to customized audio branding and tailor-made mixes.” See

SourceForge: “[A]n Open Source community resource dedicated to helping open source projects be as successful as possible. We thrive on community collaboration to help us create a premiere resource for open source software development and distribution.” See

The Soweto Historical Geographic Information System: “The primary objective of the Soweto Historical GIS Project (SHGIS) is to build a multi-layered historical geographic information system that explores the social, economic and political dimensions of urban development under South African apartheid regimes (1904/1948-1994) in Johannesburg’s all-black township of Soweto.” See

Spacebuster: A mobile inflatable structure created by Andrea Hofmann, Axel Timm, Benjamin Foerster-Baldenius, Christof Mayer, Markus Bader, and Matthias Rick (2009), “developed and designed to explore the qualities and possibilities of public space in New York City.” See

Speck: “[A] low-cost, indoor fine particulate (PM2.5) monitor developed as a tool for citizen science and personal exposure tracking.” See

Spore: A game developed by Maxis in which players create their own species, guide them through evolution, and share with other players. See

Steel: “[A] simple game about mining and smelting metals. A number of virtual mines (copper, iron and carbon) are located all around downtown Madison, and players collect the metals for profit.” See

Stone, Brick, Glass, Wood, Wire (Graphic Scores 1986–96): A double live album comprised of graphic scores by English instrumentalist, composer, and improviser Fred Frith.

Storyspace: “Storyspace is a hypertext writing environment, especially well suited to creating large, complex, and challenging hypertexts.” See

Streetmuseum: “Hundreds of images from the Museum of London’s extensive collections showcase both everyday and momentous occasions in London’s history, from the Great Fire of 1666 to the swinging sixties.” See

Sylvia Rivera Law Project (SRLP): “SRLP is a collective organization founded on the understanding that gender self-determination is inextricably intertwined with racial, social and economic justice. Therefore, we seek to increase the political voice and visibility of low-income people and people of color who are transgender, intersex, or gender non-conforming.” See

Tale-Spin: A piece of digital literature by James Meehan (1976). No known copy of the text’s code exists today. See

Tapp und Tastkino (TAP and TOUCH Cinema): A video by VALIE EXPORT (1968). See

Taroko Gorge: A piece of electronic poetry by Nick Montfort (2009). See

Teaching with Things: An award granted by the Harvard Initiative for Teaching and Learning “to expand an existing curatorial program at metaLAB and the museums to support object-based teaching in the humanities.” See

THATCamp (The Humanities And Technology Camp): “[A]n unconference: an open, inexpensive meeting where humanists and technologists of all skill levels learn and build together in sessions proposed on the spot.” See “[A] 3D social world that first launched in 2003 . . . today, nearly two million people have become members, making There the destination of choice for anyone who wants to experience the power of chat combined with the fun of online games.” See

These Streets: A Rock ‘n’ Roll Story: “‘These Streets’ is [a play] inspired by over 40 interviews conducted with and about the many women rockers who were integral to the Seattle music scene during this legendary era.” See

Tile: “[A] tiny Bluetooth tracker and easy-to-use app that finds everyday items in seconds . . . Tile’s global community spans 200 countries and territories and helps people locate more than half a million items every day.” See

Tiltfactor: “The interdisciplinary innovation studio dedicated to designing & studying games for social impact, was founded and is led by Dr. Mary Flanagan.” See

Timescape: An exhibition at the 9/11 Memorial Museum that won a silver Muse award in the Applications and APIs category. See

TOMS One Day Without Shoes: “Each year, we spend one day #withoutshoes to raise awareness for children’s health and education.” See

Transborder Immigrant Tool: A Mexico/U.S Border Disturbance Art Project by the Electronic Disturbance Theater/b.a.n.g. lab. “The Transborder Immigrant Tool (TBT) repurposes inexpensive used mobile phones that have GPS antennae.” See

Transcriptions Center: “Transcriptions, begun in 1998, focuses on work in digital humanities and new media. Transcriptions is both a digital humanities lab and an interdisciplinary center . . . [that] work[s] to transcribe, translate and transform humanist engagement into digital inquiry and vice versa.” See

Transformers: The Premake: A film by Kevin B. Lee that “turns 355 YouTube videos into a critical investigation of the global big budget film industry, amateur video making, and the political economy of images.” See

Turbulence: “Known as one of the ‘premiere web sites for net art,’ (1996-2016) commissioned over 220 original Net / Web / Hybrid Art works and hosted over 20 real-time, multi-location performances.” See

TUTOR: A programming language initially developed for use in computer assisted instruction (CAI) and computer managed instruction (CMI) in the 1960s.

Twitter: An online social networking service where users post and read 140-character entries called “tweets.” See

twarc: “[A] command line tool and Python library for archiving Twitter JSON data. Each tweet is represented as a JSON object that is exactly what was returned from the Twitter API.” See

Twine: Originally created by Chris Klimas in 2009, “Twine is an open-source tool for telling interactive, nonlinear stories.” See

Uncle Buddy’s Phantom Funhouse: A hypermedia novel by John G. McDaid (1992) consisting of floppy disks and audio cassettes. See

Uncle Roger: “Intertwining elements of magic realism with Silicon Valley culture, semiconductor industry lore, and early word processing, Uncle Roger is a pioneering work of hypertext narrative poetry [by Judy Malloy] that was first published beginning in 1986 on Art Com Electronic Network on the WELL.” See

Unfit Bits: “At Unfit Bits, we are investigating DIY fitness spoofing techniques to allow you to create walking datasets without actually having to share your personal data. These techniques help produce personal data to qualify you for insurance rewards even if you can’t afford a high exercise lifestyle.” See

Unity: A game engine used to “create any 2D or 3D game. You can make it with ease, you can make it highly-optimized and beautiful, and you can deploy it with a click to more platforms than you have fingers and toes.” See

Unix: A multiuser, multi-tasking operating system initially developed in the 1960s at AT&T’s Bell Labs, and continually developed since.

Unveiling Visions: The Alchemy of the Black Imagination: “Curated by artist John Jennings and Reynaldo Anderson, this exhibition includes artifacts from the Schomburg collections that are connected to Afrofuturism, black speculative imagination and Diasporan cultural production.” See

Urban Armor: “[A]n artwork started by Kathleen McDermott, consisting of a series of playful electronic wearables which investigate the relationship between technology, the body, and personal and public space.” See

Usenet: A non-centralized, worldwide computer network through which individuals share discussions and files.

Values & Value: A project “interested in what happens when economic value is accumulated from spheres previously considered non-economic, and the distortions and alterations in both economic and non-economic values this process creates.” See

Values at Play: “Values at Play investigates how designers can be more intentional about the ways in which they integrate human values into their game-based systems.” See

Variable Media Questionnaire: “[A]n instrument for determining how artists would like their work to be re-created in the future—if at all. . . . The results of the questionnaire, the variable media kernel, enter a multi-institutional database that enables collecting institutions to share and compare data across artworks and genres.” See

Vectors: Journal of Culture and Technology in a Dynamic Vernacular: “Vectors maps the multiple contours of daily life in an unevenly digital era, crystallizing around themes that highlight the social, political, and cultural stakes of our increasingly technologically-mediated existence.” See

Victory Garden: “Stuart Moulthrop’s Victory Garden is an enduring hypertext classic.” See

Video Analysis Tableau: “The Video Analysis Tableau (VAT) is an online toolkit created for automated video comparison, annotation and visualization.” See

Virtual Harlem: “[A] virtual representation of Harlem, NY as it existed during the 1920s Jazz Age.” See

Virtual International Authority File: “A joint project with the Library of Congress, the Deutsche Nationalbibliothek, and the Bibliothèque nationale de France, in cooperation with an expanding number of other national libraries and other agencies, VIAF explores virtually combining the name authority files of participating institutions into a single name authority service.” See

Virtual Montmartre: “[C]ontent related to artistic, historic, geographical, musical and literary activities occurring in Montmartre during the early part of the 20th century.” See

Virtual World Web: “A software platform for building virtual reality experiences.” See

virus.circus: A video by Micha Cárdenas and Elle Mehrmand. See

Visual Thesaurus: “[A]n interactive dictionary and thesaurus which creates word maps that blossom with meanings and branch to related words. Its innovative display encourages exploration and learning.” See

Visualizing Venice: “[A] Digital Humanities initiative that consists of students, scholars and architects at all levels of their careers who are actively involved in research projects to generate digital models and maps of the city of Venice, its territories, and its lagoon.” See

Vive: A virtual reality headset developed by HTC and Valve Corporation. See

VNS Matrix: An artist collective founded in 1991 by Francesca da Rimini, Virginia Barrett, Julieanne Pierce, and Josie Starrs that “tried to redefine the role and image of women in art and technology.” See

Wanisinowin: A videogame by Meagan Byrne (2015). See

We Sing for Healing: “[A] musical text adventure game made from a place where Google Maps can’t zoom in and Skype doesn’t load, using Dreamweaver and Photoshop with SoundCloud tracks by Exquisite Ghost.” See

Weasley-o-Meter: A tutorial to make a Weasley-o-Meter, featuring a Spark Core and Internet Button, “inspired by the clock in the Weasley house that is seen in the second Harry Potter.” See

Web Accessibility in Mind (WebAIM): A non-profit organization based at the Center for Persons with Disabilities at Utah State University, “WebAIM (Web Accessibility In Mind) has provided comprehensive web accessibility solutions since 1999.” See

The WELL: “The WELL, launched back in 1985 as the Whole Earth ‘Lectronic Link, continues to provide a cherished watering hole for articulate and playful thinkers from all walks of life.” See

Wikibooks: A Wikimedia project for collaboratively writing open-content textbooks that anyone can edit.

William Bunge’s Maps of Detroit: “Detroit Cartography/Geography = DETROITography—we are all about maps and geography of Detroit. We like to write about maps that other people make about the City as well as create our own maps of Detroit.” See and

With Those We Love Alive: A piece of interactive fiction by Porpentine Charity Heartscape built using Twine. See

Women Who Rock: A community that “brings together scholars, musicians, media-makers, performers, artists, and activists to explore the role of women and popular music in the creation of cultural scenes and social justice movements in the Americas and beyond.” See

Women Who Rock Oral History Archive: “The Women Who Rock Digital Oral History Archive fosters the development of participant-driven scholarship, on-line exhibits, curriculum, and media production.” See

WordPress: “[W]eb software you can use to create a beautiful website, blog, or app. . . . The core software is built by hundreds of community volunteers, and when you’re ready for more there are thousands of plugins and themes available to transform your site into almost anything you can imagine.” See

World Wide Web / Million Man March: An interactive CD-ROM by Reginald Woolery that “suggests the fluidity of ‘race and place’ at play, yet denied, in contemporary dialogues centering on technology and emergent social bodies.” See

xxn: Jonathan Kemp. See

YoHa: A partnership between Graham Harwood and Matsuko Yokokoji (est. 1994) who co-founded the artists group Mongrel (1996-2007) and established the Mediashed, a free-media lab in Southend-on-sea (2005-08). See

Young-Hae Chang Heavy Industries: A Seoul-based web art group. See

YouTube: “Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.” See

Zooniverse: “[T]he world’s largest and most popular platform for people-powered research. This research is made possible by volunteers—hundreds of thousands of people around the world who come together to assist professional researchers.” See

Cover image for the Companion by Danielle Morgan. Featured image by Danielle Morgan, edited with texture by Kate Compton. Everything used with permission. I created this page on 19 June 2019, based on material published in the Companion in 2018, and last updated it on 30 January 2022.