At HASTAC 2016 (Arizona State University), Kim Knight, Padmini Ray Murray, Jacque Wernimont, and I discussed the relationship between design and critique–or “critical design and deviant critique”–in a humanities context. During our session, we asked questions such as:
- In the humanities, what are the settings of interpretation? How does design allow us to rethink the normalization of scenarios as well as “the user”? In this case, Sara Hendren’s work on accessible architecture is compelling.
- How is interpretation embodied and situated in time and space? How does design help us attend to the particulars of situations, especially to the particulars that matter or make a difference? Here, we repeatedly drew from Karen Barad’s work on mattering and boundary-making practices.
- What does a given design value or reify, and who does it exclude? Simone Browne’s recent work on surveillance technologies is very informative here.
- How is design also inquiry, or not simply an instrumental means to an end? Here, we considered work by Carl DiSalvo, Daniela Rosner, and Anthony Dunne and Fiona Raby.
- How are projects designed to be maintained and repaired over time? Which design methods frustrate “make or break” models premised on innovation above all else? In this instance, we might visit the “Reclaiming Repair” project by Lara Houston, Steven Jackson, and Daniela Rosner.
- How might humanities projects start with design instead of ending with it? That is, how is design much more than the “polish” we apply to surfaces immediately prior to publication or release? Here, Anne Balsamo’s work on design and culture is key.
- How might we design contexts for interpretation, not just stuff or objects? The book, Context Providers, by Margot Lovejoy, Christiane Paul, and Victoria Vesna, prompted this question in particular.
- Finally, how might design foster deviance in interpretation, or expose and experiment with norms in a material or affective way?
During my portion of the discussion, I outlined a critical design approach through six points, each grounded in MLab research:
- Design as an attribution practice, which attends to the intricacies and specificities of labor. For instance, in the MLab we often use patents and illustrations to prototype early technologies in 3-D. However, patents very rarely give attribution to people who ultimately maintain or develop the technologies at hand. To what degree can design highlight those missing names today? Or how can it prompt people to consider important differences between labor now and labor then?
- Design as inquiry (see Rosner), where we develop scenarios for interpretation, not replicas of historical objects. When the MLab tells people we’re prototyping the past, they tend to assume we’re making exact reproductions for display and circulation. However, we’re not invested in copies. We’re interested in treating design like writing, archival research, and trial-and-error experimentation, among other techniques. The results manifest as arguments about the past, not re-presentations of history. How, then, might design resist tendencies to treat objects that look historical as historical reconstructions?
- Design for experience (as opposed to form) without “users,” but with people who are negotiating with materials—testing, twisting, bending, altering, misusing, repurposing, glitching, and critiquing what’s in circulation. Put differently, we’re leery of creating instructions for people or giving them step-by-step instructions to follow in order to assemble early technologies, in part because instructions are biased (e.g., the invisible narrator) and generally foreclose spaces for experimentation or alternatives. How do we design research so that inquiry continues through other entanglements of meaning with matter (see Barad), against the “receipt” of dead objects to be used, or frozen labor to be cited?
- Design for responsibility. The very word, “prototyping,” typically elicits speculations about the future, but we can conjecture about the past, too. (See Butler and Kraus.) When we do, we need design paradigms that push conjecture beyond play or “screwing around” toward responsibility: to recognize how experiments with history involve spectres of the past. Through sonification, tactile media, and collective experience, Wernimont and Stern’s The Eugenic Rubicon gives us examples of how to engage history with such sensitivities (or sensitive data) in mind. In short, how do we design to combine entanglement with action and attention to difference?
- Design-in-use (see Botero et al.), where iteration and frequent testing across settings eclipse prototyping in the abstract toward some ideal form. When it calls itself “critical,” this approach to design interrogates norms, including how technologies shape experience and proliferate values. Such norms emerge from the privileged positions and embodied habits of designers, together with the default settings of technologies and spaces, and iteration may expose or rewrite them as well as commonplace orientations toward “the user.”
- Design for diffraction (see Barad and Wark), where prototypes of the past do not duplicate or mirror history but instead navigate and foreground our contingent relations with material culture. The past and present are produced together, over and over again, with patterns and change. Following Wark’s language (see pages 158-165 of Molecular Red), we might say that prototyping the past does not prototype the objects of history; it prototypes processes of knowledge with an emphasis on the apparatus of knowledge production. How might design focus on the physical arrangements and phenomena that distinguish process from product, observer from observation, or this sensation from that one—on the matter, meanings, and practices that, in short, make boundaries?
I hope you find these points and questions to be useful in your own work.
Image by Danielle Morgan. Used with permission. This page was created on 15 May 2016 and last updated on 20 May 2021.