~ Teaching Games in Catastrophic Times ~
UBC | Green College | 7 October 2025
Jentery Sayers | UVic Media Studies
As a researcher at UVic, I acknowledge and respect the Lək̓ʷəŋən (Songhees and Xʷsepsəm/Esquimalt) Peoples
on whose territory the university stands, and the Lək̓ʷəŋən and W̱SÁNEĆ Peoples
whose historical relationships with the land continue to this day.
Next 15-20 Minutes
teaching games: 2015-present
from catastrophe to more catastrophe
four themes across my courses
questions re: political purpose
1. Gaming Industry
game tech is war tech
play and pleasure are entangled with that tech
context: consolidation, authoritarianism
+ global violence
See Stone's War of Desire and Tech and de Peuter and Dyer-Witheford's Games of Empire
For the classroom
not "play these games," but
"pick a game / some games"
not simply which games to play, but
which software, systems, and platforms
foster a culture informed by boycotts
3. Alternatives to Fun
political games where the goal isn't fun
also, assist modes in design + difficulty discourse
context: the cruel teacher + the entitlement sim
(Boch and Jayanth)
See Phillips's Gamer Trouble and Ruberg's Video Games Have Always Been Queer.
Next slides: Umurangi Generation (Tali Faulkner), Citizen Sleeper (Jump Over the Age),
+ 1000xRESIST (sunset visitor 斜陽過客, incl. Pinki Li)
For the classroom
not how do games model or simulate Y or Z, but
how do we take games up? how do we construct
ourselves with + through them?
not how do we "git gud" at games
(bc "this game wants me to die"), but
how do we design accessible + inclusive systems?
fostering a culture of heterogenous play
See Celeste's assist mode and Mbembe's Necropolitics.
4. Video Essays
from prototyping to writing with gameplay footage
from "learn to code" to arguing with games
integrating stewardship with critic's workflow
context: layoffs, delisting, planned obsolescence
+ the content industry
See Gray's Intersectional Tech and Bulut's A Precarious Game.
For the classroom
not how to turn play into content, but
how do we keep this game found?
not a division of gaming occupations, but
building solidarity with devs and studios
foster a culture of shared labour
Thank you
Many thanks to Sarah N., Gratianne, Biz,
Sarah C. G., Chris, and PopCC
Jentery Sayers | UVic Media Studies